Presentations

  1. Ding, L., Adams, J., Stephen, M., Brownell, S., & Chi, M. T. H. (2018). Failure to replicate using dialogue videos in learning: Lessons learned from an authentic course. Paper submitted to the 13th International Conference on the Learning Sciences (ICLS), London.
  2. Ding, L. (2018). An exploratory study of student engagement in gamified online discussions. Paper to be presented at American Educational Research Association (AERA), New York.
  3. Ding, L., Orey, M., & Er, E. (2017). Student engagement in gamified online discussions. Paper presented at American Educational Research Association (AERA), San Antonio, TX.
  4. Ding, L., & Er, E. (2017). Investigation of college students’ intentions to use a web-based help-seeking system. Paper presented at American Educational Research Association (AERA), San Antonio, TX.
  5. Er, E., Orey, M., & Ding, L. (2017). Exploring the influence of the perceived goal structure and instructor support on college students’ help-seeking. Paper presented at American Educational Research Association (AERA), San Antonio, TX.
  6. Er, E., Orey, M., & Ding, L. (2015). Students’ help-seeking behavior in a web-based college class: Implications for online help-seeking. Paper presented at American Educational Research Association (AERA), Chicago, IL.
  7. Ding, L. (2015). Promoting student engagement in online discussion through gamification: An empirical study. Poster presented at the University of Georgia Graduate Students Conference 2015, Athens, GA.
  8. Ding, L., & Orey, M. (2014). Promoting student engagement in online discussion through gamification. Poster presented at Association for Educational Communications & Technology (AECT), Jacksonville, FL.
  9. Kopcha, T. J., & Ding, L. (2014). Applying gaming principles and open-source tools to redesign a graduate-level course. Paper presented at Association for Educational Communications & Technology (AECT), Jacksonville, FL.
  10. Kopcha, T. J., Deissler, C., Ding, L., & Tseng, S.S. (2014). Digital learning spaces: how technology is driving change among school libraries and librarians. Paper presented at Association for Educational Communications & Technology (AECT), Jacksonville, FL.
  11. Ding, L., Kopcha, T. J., Deissler, C., Tseng, S.S. (2014). Framing a vision for 21st century librarianship: a needs assessment for librarianship education. Poster presented at the University of Georgia Graduate Students Conference 2014, Athens, GA.
  12. Ding, L., Orey, M., & Er, E. (2014). Promoting student engagement in online learning through gamified discussions, Poster presented at Eastern Education Research Association (EERA), Jacksonville, FL.
  13. Er, E., Orey, M., &Ding, L. (2014). Students’ online experiences of using an educational social networking site as a discussion tool. Paper presented at the Eastern Educational Research Association Annual Conference (EERA), Jacksonville, FL.
  14. Er, E., Orey, M., &Ding, L. (2014). Teaching science in large college classes: a literature review of e-learning practices. Poster presented at the Eastern Educational Research Association Annual Conference (EERA), Jacksonville, FL.
  15. Ding, L., & Orey, M (2014). High school students’ experiences in video game of club penguin. Presentation at the 2014 Frasier Equity and Excellence STEM Talent Development Conference, Athens, GA.
  16. Ding, L., Orey, M., & Er, E. (2013). A case study of gameplaying: the role of peer influence. Roundtable at Association for Educational Communications & Technology (AECT), Anaheim, CA.
  17. Er, E., Orey, M., & Ding, L. (2013). Experience of integrating a social networking site in an online course: a case study, Roundtable at Association for Educational Communications & Technology (AECT), Anaheim, CA.
  18. Dustman, W. A., Phillips, C. M., Er, E., Ding, L., & Orey, M. (2013). Flipping an upper division undergraduate science course: engaging students to promote deeper learning & academic success. Paper presented at UGA STEM Institute, Athens, GA.
  19. Ding, L., & Orey, M. (2013). Girls’ preference of game mechanics. Paper presented at the Eastern Education Research Association (EERA), Sarosata, FL.
  20. Ding, L., & Orey, M. (2013). The experience of high school students in playing Disney iPad stem video games. Presentation at the 2013 Frasier Equity and Excellence STEM Talent Development Conference, Athens, GA.
  21. Ding, L. (2010). A brief analysis of current physical e-learning and countermeasure in china, 2010 Third International Conference on Education Technology and Training (ETT 2010), Wuhan, China